Jan 30, 2007, 09:36 AM // 09:36
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#62
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Krytan Explorer
Join Date: Jun 2006
Location: Echowald
Guild: Marked by [Fury]
Profession: Me/
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The biggest problems in my oppinion are:
-black and white. They don't behave like other dyes while mixing, they are too covering and they 'act' strange (white is more covering than black). I love the white dye, but I never use it in any mixes, because no matter how many other dyes I add to the mix, the outcome is pale. And black itself is too jet, all the details on armor are lost. Of course sometimes its not an issue - especially in armors that have very small colorable areas (necro scars, monk scalps, some mesmer masks etc) but when it comes to large colorable areas, it does not look to nice. Black + Silver/Gray is too pale, I've never tried more than 1 black in one mix, but thats quite too expensive.
-lack of dye remover. It added uniqueness to mixes. I dont mind armors being gray at the begining, but dye remover that would make ever armor return to color-proffesion would be great (I've noticed my mesmer's armors are still green as default - tehre is a short moment after loading when armor is green at first.
-dye mixing itself - there aint too much difference between 2x A + B and 3xA +B, and it limits usage of 4 possibilities - this leaves me to thing that even if I tried multiple black + grey/silver, the outcome wouldn't differ too much from one black + other dye
Of course Gaile you could say we are whinning and that color combinations aint that important, but please don't try to convince us that armors could be dyes same way if we tried other combos - they can't. New dye system aint tweaked enough, beforet he update there was more freedom and dyes behaved more logically. Sure, we are whinning, but we have reasons to!
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